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Absurd Core Generation Game

Absurd Core Generation Game

A Roblox experience owned by Danger Labs Industrial Corporation.

SimulatorENcore generationreactor designsimulation

Description (written by the developer; not a statement by this register)

oh great this guy made ANOTHER core game. _________________________________________________________________________________ Inspirations: A Core Game: reactor design MT - FNRC: VFX and building style NSMRS: monitoring screens

Last updated by the developer 7 Jul 2026, 18:05 UTC.

0
playing (measured 12 Aug 2026, 16:35 UTC)
1,542
lifetime visits
92%
liked (11 👍 / 1 👎)
15
favourites (9.7 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Your last mistake · other0 · 0.00% win
Limitless Potential · progression0 · 0.00% win
Stalled · other0 · 0.00% win
Severe Consequences · progression0 · 0.00% win
Shutdown Success · progression0 · 0.00% win
Imminent Failure · progression0 · 0.00% win
Contingency Measures · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899290.519 August 2026 — 89 % liked8 September 2026 — 90 % liked18 September 2026 — 91 % liked28 September 2026 — 92 % liked19 August 202628 September 2026
4 measurements spanning 40 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 13:4892+1
18 Sept 2026, 07:2091+1
8 Sept 2026, 07:1690+1
19 Aug 2026, 06:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.