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Jump RNG 🎲

Jump RNG 🎲

A Roblox experience owned by Rivrs x Sim.

SimulatorENRNGjumpingmultipliers

Jump RNG 🎲 is a simulator experience created on 2025-10-19. The game has recorded 6,172,322 lifetime visits and 18,183 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎲 Roll the dice to unlock INSANE power 🚀 Get superhuman speed and jump as far as the MOON ✨ Become the best and reach the end for a surprise! ✨ Welcome to Jump RNG 🎲✨ 🔹 Reach INSANE jump speeds 🚀 🔹 Unlock powerful multipliers 🔥 🔹 Compete with friends 👥 🔹 Become the HIGHEST jumper on the server 🌍 Credits: SeydoLiszt

Last updated by the developer 25 Jun 2026, 07:53 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
6,172,322
lifetime visits
97%
liked (50,558 👍 / 1,799 👎)
18,175
favourites (2.9 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Restock
479 R$
2x Wins
149 R$
2x Power
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1K Power · progression1,330,837 · 0.00% win
10K Power · progression734,950 · 0.00% win
Level 5 · progression376,377 · 0.00% win
100K Power · progression367,678 · 0.00% win
1M Power · progression119,153 · 0.00% win
Level 10 · progression34,688 · 0.00% win
10M Power · progression26,414 · 0.00% win
Level 15 · progression17,139 · 0.00% win
Generous · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:5097no change
23 Aug 2026, 23:4997no change
13 Aug 2026, 23:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.