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sploinky-doink [Four For Three]

sploinky-doink [Four For Three]

A Roblox experience owned by sploinker-palace.

Fighting & PvPENretrocombathorde survival

Description (written by the developer; not a statement by this register)

GAME HAS LOUD AND OBNOXIOUS SOUNDS, BE WARNED! funny (EVIL!) retro-slop game about fighting and also fighting monsters off absolutely NO exploiting, if you are caught exploiting, you will get perma-banned. update log: placeholder

Last updated by the developer 9 Aug 2026, 03:23 UTC.

0
playing (measured 11 Aug 2026, 21:45 UTC)
357,765
lifetime visits
67%
liked (1,013 👍 / 509 👎)
4,287
favourites (12.0 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation to Garrett!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome bro · welcome148,192 · 48.5% win
You Died. · progression93,749 · 36.4% win
Your First Monster. · collection84,456 · 60.6% win
Your First Hazard · welcome77,070 · 24.2% win
Your First Boss · progression45,819 · 36.4% win
"Dont Ever Do That Again." · other38,794 · 12.1% win
met 1997 himself · other1,767 · 0.00% win
Abuse · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked25 August 2026 — 67 % liked14 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:0067no change
14 Aug 2026, 23:4667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.