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πŸ”₯ Rage Fighters

πŸ”₯ Rage Fighters

A Roblox experience owned by Ryzo x BAG x Equimundo.

Fighting & PvPENaction combatRPG progressionboss battles

Description (written by the developer; not a statement by this register)

βš”οΈ Rage Fighters βš”οΈ Can you rise above pure rage and become unstoppable? Battle powerful enemies, master unique abilities, and grow stronger across dangerous, emotion-filled worlds. How to Play: πŸ”₯ Fight to Grow Stronger πŸ’₯ Use Special Abilities 🌳 Level Up Your Skill Tree πŸ“œ Complete Quests πŸ’’ Fight BIG bosses πŸ” Rebirth & Evolve πŸ₯š Find Cool Easter Eggs Become the ultimate Rage Fighter! If this game gives you feelings you need some help to deal with – go to "RobloxFindaHelpLine". There's support for you! Brought to you by Ryzo Studios and Equimundo

Last updated by the developer 9 Jul 2026, 20:06 UTC.

0
playing (measured 14 Aug 2026, 08:02 UTC)
26,762
lifetime visits
57%
liked (43 πŸ‘ / 33 πŸ‘Ž)
2,345
favourites (87.6 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[OP] Admin Commands
999 R$
2X Health
199 R$
2X Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

575857.516 August 2026 β€” 58 % liked26 August 2026 β€” 57 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:4957-1
16 Aug 2026, 05:4858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.