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[⚡EVENT] Idle Defense

[⚡EVENT] Idle Defense

A Roblox experience owned by Idle Defense.

SimulatorENidledefensezombies

[⚡EVENT] Idle Defense is a simulator experience created on 2025-10-20. It has recorded 25,435,531 lifetime visits and 17,330 favorites. Currently, 411 users are playing. The game holds an 86% like percentage. The description outlines gameplay involving unit placement, earning money, and unlocking new areas.

Description (written by the developer; not a statement by this register)

-- ⚔️ Idle Defense How To Play: ⚔️ Place Units: Set up your units to automatically fight enemies. 💵 Earn Money: Get cash for defeating zombies. 💪 Unlock Better Units: Use your money to get stronger units. 🗺️ New Areas: Unlock new areas with stronger enemies. 📢Shutdown = Update Like 👍 and Favorite ⭐ if you enjoy the game! 💫 🚨This is a passion project made for fun. Credits: @Beeism - Some Hair Models Of Units

Last updated by the developer 7 Aug 2026, 11:43 UTC.

91
playing (measured 27 Aug 2026, 16:50 UTC)
25,801,821
lifetime visits
86%
liked (14,351 👍 / 2,310 👎)
17,820
favourites (0.7 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91516303.510 August 202627 August 2026
142 measurements spanning 17 days, net -425. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–580 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 142
Measured (UTC)PlayersChange
27 Aug 2026, 16:5091-40
27 Aug 2026, 15:50131-29
27 Aug 2026, 14:50160+3
27 Aug 2026, 13:50157+6
27 Aug 2026, 12:50151+6
27 Aug 2026, 11:50145-12
27 Aug 2026, 10:50157-4
27 Aug 2026, 09:50161+8
27 Aug 2026, 08:50153+2
27 Aug 2026, 07:50151+3
27 Aug 2026, 06:50148-8
27 Aug 2026, 05:50156+6
27 Aug 2026, 04:50150+3
27 Aug 2026, 03:50147-7
27 Aug 2026, 02:50154+18
27 Aug 2026, 01:50136+14
27 Aug 2026, 00:50122+8
26 Aug 2026, 23:50114-5
26 Aug 2026, 22:50119-2
26 Aug 2026, 21:50121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandbox Mode Access
449 R$
Free Cam
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,978,420 · 20.3% win
How did we get here? · other51,456 · 1.2% win
Puzzle Of The Yellow Walls · other19,652 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8621 August 20261 November 2026
148 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 148
Measured (UTC)% likedChange
1 Nov 2026, 16:2386no change
22 Oct 2026, 16:2186no change
12 Oct 2026, 16:2086no change
2 Oct 2026, 16:1986no change
22 Sept 2026, 16:1886no change
12 Sept 2026, 16:1586no change
2 Sept 2026, 16:0786no change
27 Aug 2026, 16:5086no change
27 Aug 2026, 15:5086no change
27 Aug 2026, 14:5086no change
27 Aug 2026, 13:5086no change
27 Aug 2026, 12:5086no change
27 Aug 2026, 11:5086no change
27 Aug 2026, 10:5086no change
27 Aug 2026, 09:5086no change
27 Aug 2026, 08:5086no change
27 Aug 2026, 07:5086no change
27 Aug 2026, 06:5086no change
27 Aug 2026, 05:5086no change
27 Aug 2026, 04:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.