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[UPD] Build a Road 🚧

[UPD] Build a Road 🚧

A Roblox experience owned by STUDROAD.

TycoonENTycoonIdleRoad Building

[UPD] Build a Road is a tycoon experience created on 2025-10-20. The game has accumulated 615,578 lifetime visits and 43,472 favorites. Currently, 2 players are active. The title holds an 85 percent like percentage. Tags include tycoon, idle, car, race, manager, build, speed, vehicle, supercar, simulator, management, factory, and afk.

Description (written by the developer; not a statement by this register)

🚧 Welcome to Build a Road! 🚧 Unlock new roads, increase level, reach new islands, rebirth and much more! EARNS MONEY OFFLINE! [How To Play] β€’ Buy Roads! β€’ Earn more Cash! β€’ Upgrade and Progress! tags: Tycoon, Idle, Car, Race, Manager, Build, Speed, Vehicle, Supercar, Simulator, Management, Factory, AFK.

Last updated by the developer 20 Jul 2026, 04:30 UTC.

2
playing (measured 10 Aug 2026, 16:53 UTC)
615,578
lifetime visits
85%
liked (1,605 πŸ‘ / 293 πŸ‘Ž)
43,477
favourites (70.6 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
99 R$
Rainbow Carpet [OP]
49 R$
2x Money [OP]
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

D Β· other378,231 Β· 100.0% win
A Β· other378,139 Β· 100.0% win
O Β· other378,072 Β· 100.0% win
R Β· other377,869 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.