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[Really Soon] Project Blam

[Really Soon] Project Blam

A Roblox experience owned by Nar0n.

HorrorENFNAFSurvival HorrorNextbot

Description (written by the developer; not a statement by this register)

Project Blam. A game based in Flumpty's Trilogy! Try to survive until 6AM! AUG 06 This game are on a FULL REMAKE (1.0 will be the official release). Inspired on: [Nico Nextbot] by Nicopatty [FNAF Doom] by SkorneDemon [Foxy from FNAF Doom] by Enryprew [Eggsperience] by CupcakeShiny [Onaf Doom] by ReneeIDK [One Night at Flumpty's] by Jonochrome. Feedback is welcome, and we'll try to improve what's needed. If you find bugs or have suggestions please report! Project Blam Credits: N0luh: Head Dev, Modeler, SFX Doce: Dev, Helper N0vur: Dev, Map Maker, Scripter Hyperstars_Kai: Art Maker House of Horrors Helpers: Icaro: Extra spotlight. vizual direction Mini: 2 Models Office Models: Thiagi, Sabrina and everyone that maded fan art / poster thanks for the all donators. And credit to Jonochrome, creator of ONAF. This project wasn't done with him. We just like the ONAF.

Last updated by the developer 10 Aug 2026, 18:49 UTC.

0
playing (measured 12 Aug 2026, 04:46 UTC)
45,076
lifetime visits
95%
liked (129 👍 / 7 👎)
216
favourites (4.8 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played The Beta · welcome7,456 · 0.00% win
Classic Player · welcome1,760 · 0.00% win
APRILS FOOLS AHAHAH · other846 · 0.00% win
Win One Night's on House Of Horrors · progression798 · 0.00% win
Thank you.. (FINISH THE EVENT) · progression101 · 0.00% win
Found all the Devs Plush · collection17 · 0.00% win
Finish the Maze [ONAF RP] · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:1895no change
15 Aug 2026, 19:0895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.