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Driving Paradise🌴Alpha

Driving Paradise🌴Alpha

A Roblox experience owned by Vaulted Networks.

RacingENcar racingvehicle customizationalpha build

Driving Paradise🌴Alpha is a racing experience created on 2025-10-20. It has accumulated 711,860 lifetime visits and holds 2,739 favorites. The title maintains a 92% like percentage. Currently, zero users are playing the game. The description indicates the experience is in an alpha stage with expected bugs.

Description (written by the developer; not a statement by this register)

🌴 Driving Paradise - Race Various Cars & Become Rich [THIS GAME IS IN ALPHA, BUGS ARE EXPECTED!] 💸 Codes: RELEASE, STUTTGART, STARTOFTHESEASON 🏁 Race, drift, and stunt your way to fame and fortune! 💸 Earn money fast by driving, racing, and pulling off insane tricks! 🎨 Fully customize your paint, rims, calipers & more! 🏡 Buy and upgrade vehicles to showcase your growing collection! ✅ Join our Group and earn a JDM Car for FREE! & Freecam Access › brought to you with ❤ by the Vaulted Network

Last updated by the developer 4 Jul 2026, 13:01 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
711,860
lifetime visits
92%
liked (1,794 👍 / 153 👎)
3,030
favourites (4.3 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyper Legends Pack
1,699 R$
👑 VIP
250 R$
GT2 RS
249 R$
Value Pack
100 R$
Carneval Pack
99 R$
Advanced Colors
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Paradise! · welcome469,040 · 100.0% win
Drove 100 Miles · progression477 · 0.00% win
Drove 1000 Miles · progression21 · 0.00% win
Drove 100,000 Miles · progression1 · 0.00% win
Won First Race! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3392no change
13 Oct 2026, 21:3392no change
3 Oct 2026, 21:3292no change
23 Sept 2026, 21:3192no change
13 Sept 2026, 20:2392no change
3 Sept 2026, 20:2092no change
24 Aug 2026, 18:2192no change
14 Aug 2026, 18:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.