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The Hangout (Beta Test)

The Hangout (Beta Test)

A Roblox experience owned by Squeak Games.

Social & hangoutENsocialvoice chatbeta

Description (written by the developer; not a statement by this register)

Welcome to The Hangout, a voice chat game! The Hangout, is a fun experience where you can get to meet a lot of different people at once!! Maybe you will even make new best friends 😊 🔊 (VC) Voice Chat is strongly recommended but not required. Supports: PC Mobile VR Credits: (Scripting & Building) - @Sca1rvy

Last updated by the developer 6 May 2026, 21:05 UTC.

0
playing (measured 13 Aug 2026, 14:02 UTC)
427
lifetime visits
85%
liked (11 👍 / 2 👎)
5
favourites (11.7 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Disco DJ
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome61 · 0.00% win
Meet the owner · social32 · 0.00% win
Calling For Backup · social18 · 0.00% win
I can finally go fast · other14 · 0.00% win
Meet the developer · social12 · 0.00% win
First Reward · welcome9 · 0.00% win
Saving up · collection7 · 0.00% win
Some Shiny for you. · social5 · 0.00% win
Swimming so far · progression3 · 0.00% win
Elite Spender · progression2 · 0.00% win
Solid Investments · collection2 · 0.00% win
Crowd Control · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.