Sell a Friend!
A Roblox experience owned by ThinkWise Games.
TycoonENsocial simulationtycoonroleplay
Description (written by the developer; not a statement by this register)
Welcome to Sell a Friend! 🎉 Like the game and join our group to receive perks such as bonus 👍 Changelogs: PERSONALITY TRAITS - now each NPC can have its own personality upon spawning, so better watch out, bug fixes at top wealth leaderboard and notifications, intro is now removed for those without a security code, for a faster joining time, brand new map, more dynamic and colorful. How to play: 👥 | Convince a friend 🏬 | Bring them to your store 💸 | Sell them for money 🐦🔥 | Rebirth 💰 | Build wealth and show it off to your friends 💻 | Supports desktop, mobile, tablets and consoles Join our group for 20% extra cash bonus upon selling! Premium users receive 25% extra cash bonus as well! Creative Attributions: Game Development: iGCEL and Uwie Building Models: frdplor and Dev_Red Game Thumbnail and Icon: 4ludee Core Icon Pack: MonzterDev & magmamilkshake Sound Effects: ROBLOX and its attributed creators Backpack system: WinnersTakesAll
Last updated by the developer 5 Aug 2026, 10:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 23:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 16:49 | 56 | +1 |
| 16 Aug 2026, 16:48 | 55 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.