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Sell a Friend!

Sell a Friend!

A Roblox experience owned by ThinkWise Games.

TycoonENsocial simulationtycoonroleplay

Description (written by the developer; not a statement by this register)

Welcome to Sell a Friend! 🎉 Like the game and join our group to receive perks such as bonus 👍 Changelogs: PERSONALITY TRAITS - now each NPC can have its own personality upon spawning, so better watch out, bug fixes at top wealth leaderboard and notifications, intro is now removed for those without a security code, for a faster joining time, brand new map, more dynamic and colorful. How to play: 👥 | Convince a friend 🏬 | Bring them to your store 💸 | Sell them for money 🐦‍🔥 | Rebirth 💰 | Build wealth and show it off to your friends 💻 | Supports desktop, mobile, tablets and consoles Join our group for 20% extra cash bonus upon selling! Premium users receive 25% extra cash bonus as well! Creative Attributions: Game Development: iGCEL and Uwie Building Models: frdplor and Dev_Red Game Thumbnail and Icon: 4ludee Core Icon Pack: MonzterDev & magmamilkshake Sound Effects: ROBLOX and its attributed creators Backpack system: WinnersTakesAll

Last updated by the developer 5 Aug 2026, 10:15 UTC.

0
playing (measured 11 Aug 2026, 23:03 UTC)
16,213
lifetime visits
56%
liked (25 👍 / 20 👎)
1,490
favourites (91.9 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Cash
299 R$
Extra Friends Slot
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,264 · 0.00% win
Easter Egg · secret100 · 0.00% win
Reborn · progression27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.516 August 2026 — 55 % liked26 August 2026 — 56 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:4956+1
16 Aug 2026, 16:4855first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.