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Win a Brainrot

Win a Brainrot

A Roblox experience owned by Arcade de Brainrot.

SimulatorENclaw machinebrainrotidle/tycoon

Win a Brainrot is a simulator experience created on 2025-10-20. The game has recorded 7,264,157 lifetime visits and 266,890 favorites. It maintains a 99% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🕹️ Play the Brainrot claw machine! 🤑 Use your skills to win powerful Brainrots! 🍀 Upgrade your luck to spawn legendary Brainrots! [How to Play] • Use the claw machine to collect Brainrots • Boost your Luck to snag rarer and crazier pulls • Upgrade and grow your Brainrows for more passive income • Rebirth to multiply your gains and unlock new tiers • Compete with other players and flex your Brainrot empire!

Last updated by the developer 11 Jun 2026, 05:51 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
7,264,157
lifetime visits
99%
liked (106,973 👍 / 1,222 👎)
266,880
favourites (36.7 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
399 R$
2x Cash
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9913 August 2026 — 99 % liked23 August 2026 — 99 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3699no change
13 Aug 2026, 22:3699first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.