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⚡ Run and Jump!

⚡ Run and Jump!

A Roblox experience owned by Best Games Around!.

ObbyENidle mechanicspet collectionendless runner

⚡ Run and Jump! is an obby experience created on 2025-10-20. It has accumulated 2,893,207 lifetime visits and 8,444 favorites. Currently, one user is playing. The game holds a 98% like percentage. Players gain power offline and collect pets to increase distance records.

Description (written by the developer; not a statement by this register)

How far can you run and jump? Use code "Happy_RELEASE" for a free prize! 👍 LIKE GOAL: 10,000 LIKES! How to Play: ⚡ Gain +1 Power every second 🏃‍♂️ Click to Run, gain speed and jump as far as you can! 🐼 Collect various pets to help you on your journey! 🏆 Get the highest distance record and race against your friends! You gain power offline!

Last updated by the developer 19 Nov 2025, 16:25 UTC.

1
playing (measured 10 Aug 2026, 15:45 UTC)
2,893,207
lifetime visits
98%
liked (18,074 👍 / 424 👎)
9,224
favourites (3.2 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
777 R$
2x Power
299 R$
+2 Pet Equip
299 R$
2x Money
249 R$
Lucky
249 R$
Multi Hatch
179 R$
VIP
149 R$
+500 Pet Storage
139 R$
OP Auto Cllicker
129 R$
Triple Hatch
99 R$
Instant Hatch!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked2 November 2026 — 98 % liked12 November 2026 — 98 % liked14 August 202612 November 2026
9 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 06:2398no change
2 Nov 2026, 06:2298no change
23 Oct 2026, 06:2198no change
13 Oct 2026, 06:2098no change
3 Oct 2026, 06:1998no change
23 Sept 2026, 06:1898no change
13 Sept 2026, 06:1798no change
24 Aug 2026, 06:1598no change
14 Aug 2026, 06:0898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.