Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Sinking of the R.M.S Atlanticic! 🚒🧊

Sinking of the R.M.S Atlanticic! 🚒🧊

A Roblox experience owned by Gravity Gang (Formerly Lifeboat Games LLC Studios).

SimulatorENdisaster simulationhistorical shipimmersive audio

Description (written by the developer; not a statement by this register)

Note: "Atlanticic" is not a typo, I know it should be "Atlantic". This is survival at its most realistic. Every creak of the hull, recreated with lifelike precision. 🎧 Immersive Audio – Hear the groan of metal in the sinking. πŸ”Ž Authentic Details: Features lifeboats, every element is designed to feel true-to-life. Can you keep calm, find your way to safety, and escape before the ocean claims the ship? How to play: You press the button to spawn the ship, and if it's red, it's already used. Report bugs to Nuttygboy8 if needed! 🐞

Last updated by the developer 27 Jul 2026, 19:40 UTC.

0
playing (measured 19 Aug 2026, 06:08 UTC)
433
lifetime visits
100%
liked (3 πŸ‘ / 0 πŸ‘Ž)
4
favourites (9.2 per 1k visits)
20 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 06:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Grapple Hook
240 R$
Regeneration Coil
35 R$
Speed Coil
25 R$
Gravity Coil
20 R$
Emergency Flare Stick
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

What? Β· secret0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.