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[UPD] Time War

[UPD] Time War

A Roblox experience owned by Hezzar's Studios.

Fighting & PvPENarena combattime mechanicorb collection

Description (written by the developer; not a statement by this register)

🕒 Time War – Time is Power! Welcome to Time War, a frantic battlefield where time is EVERYTHING! You appear in a floating arena, surrounded by players, swords... and mysterious orbs. 🌀 Collect orbs that appear periodically: The rarer the orb, the more time it grants. Be quick, or you'll be left behind! ⚔️ Face off against other players and steal their time by defeating them. Every second counts... literally. ✨ Unlock swords of varying rarities and dominate the battlefield. ⏳ Can you be the one to control time and reach the top?

Last updated by the developer 30 May 2026, 20:18 UTC.

0
playing (measured 13 Aug 2026, 00:45 UTC)
1,234
lifetime visits
86%
liked (12 👍 / 2 👎)
82
favourites (66.5 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

My First Day Here! · welcome123 · 0.00% win
Merry Christmas · other96 · 0.00% win
Vanguard of Time · progression39 · 0.00% win
The Stone of Judgment · secret31 · 0.00% win
Administrator Temple · progression22 · 0.00% win
Clock King · progression21 · 0.00% win
Lord of the Clock · progression18 · 0.00% win
DIVINE COLISEUM · progression16 · 0.00% win
Heaven's Gates · progression14 · 0.00% win
Temporal Titan · progression5 · 0.00% win
Meet the owner · other2 · 0.00% win
Legend · progression2 · 0.00% win
Meet God in Person · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.