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Saja Boys Tycoon - 2 Player

Saja Boys Tycoon - 2 Player

A Roblox experience owned by Driven by Dollars.

TycoonENK-pop2 Player Co-opHero/Action

Saja Boys Tycoon - 2 Player is a tycoon experience created on 2025-10-21. The game has recorded 510,766 lifetime visits and 120,724 favorites. Currently, one user is playing. The title holds a 79 percent like percentage. It is categorized under the tycoon genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🎤 Welcome to Saja Boys Tycoon - 2 Player! 🎧 💾 Your progress saves automatically — hop back in anytime and keep building your Saja empire! 💥 👬 Team up with a friend and become powerful Saja Boys, protectors of light and music! Build your dream base, unlock cool powers, and fight off the forces of chaos in true K-pop hero style! ⚔️✨ ⚠️ Heads up: This game may lag on older devices. Make a VIP server for just 10 ROBUX for a smoother, private experience! ✨ Group Perks: Get free cash, bonus speed, and access to hidden treasure chests! 👉 Join here: https://www.roblox.com/groups/1059930884 💎 Premium Perks: Extra speed, double jump, and exclusive VIP chat tags! [TAGS]: 2 Player Tycoon, Saja Boys, KPop Hunters, Demon Tycoon, Music Game, Anime Tycoon, Hero Tycoon, K-Drama, K-Pop Game, Idol Tycoon, Action, Adventure, Pop Star, Kawaii, Robux

Last updated by the developer 8 Dec 2025, 05:19 UTC.

1
playing (measured 10 Aug 2026, 15:23 UTC)
510,766
lifetime visits
79%
liked (166 👍 / 45 👎)
120,800
favourites (236.5 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome303,802 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:5379no change
24 Aug 2026, 21:0279no change
14 Aug 2026, 21:0179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.