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Fling This and That

Fling This and That

A Roblox experience owned by Brickified Studio.

Sandbox & buildingENphysics-basedsandboxbuilding

Fling This and That is a sandbox-building experience created on 2025-10-21. It records 8,118,239 lifetime visits and 416 concurrent players. The title holds a 78% like percentage and 17,199 favorites. Developed by brickified studio, the game features physics-based mechanics for building, fighting, and exploring.

Description (written by the developer; not a statement by this register)

A wonky physics-based SANDBOX playground with few limits, multiple features for you as a player's enjoyment, such as building, fighting, scavenging, and exploring! MOST CREDITS TO - https://www.roblox.com/games/6961824067/Fling-Things-and-People 💰CERTAIN GAMESPASSES WILL TRANSFER FROM ORIGINAL FTaP💰 👾 *Please report any mishaps such as issues, glitches, map bugs, exploiters or hackers, and any sort of problem you find in the server, thank you!* 👾 brought to you by 🧱 brickified studio 🧱, made by: @brickbrickyguy4 - lead scripter, owner @aidenfontzu - lead builder, lead artist, lead gui designer @R0tationCurve - optimization and anti-cheat scripter @Horomori and @Zevris3600 - original game, "Fling Things and People". released on nov 21st, 2025 made with Horomori's authorization.

Last updated by the developer 29 Aug 2026, 22:39 UTC.

626
playing (measured 1 Sept 2026, 20:50 UTC)
9,132,097
lifetime visits
78%
liked (6,214 👍 / 1,747 👎)
18,114
favourites (2.0 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3221,261791.562610 August 20261 September 2026
266 measurements spanning 22 days, net +304. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 181–1,402 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 266
Measured (UTC)PlayersChange
1 Sept 2026, 20:50626+11
1 Sept 2026, 19:50615-43
1 Sept 2026, 18:50658-100
1 Sept 2026, 17:50758+26
1 Sept 2026, 16:50732-21
1 Sept 2026, 15:50753-60
1 Sept 2026, 14:50813-61
1 Sept 2026, 13:50874-29
1 Sept 2026, 12:50903-7
1 Sept 2026, 11:50910+43
1 Sept 2026, 10:50867+88
1 Sept 2026, 09:50779+69
1 Sept 2026, 08:50710+120
1 Sept 2026, 07:50590+80
1 Sept 2026, 06:50510-23
1 Sept 2026, 05:50533+51
1 Sept 2026, 04:50482-31
1 Sept 2026, 03:50513-105
1 Sept 2026, 02:50618-71
1 Sept 2026, 01:50689first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Increased Toy Limit
250 R$
Extended Grab Reach
250 R$
Earn More Coins
160 R$
Super Grabline Strength
150 R$
Super-Fast Escape
120 R$
Extended Plot Time
100 R$
Maximize House Saves
80 R$
Multi-Color Grabline
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wright Brothers · other1,187,992 · 53.5% win
Oppenheimer · other81,650 · 3.3% win
Backroom · other69,905 · 2.7% win
Indiana Jones · other52,203 · 2.5% win
Airborne · other40,630 · 1.9% win
Loose Rock · other32,207 · 2.1% win
Player is Ready · other19,007 · 0.10% win
Super Secret Base · secret16,955 · 0.10% win
Toy Collector · collection1,062 · 0.10% win
9th Planet · other411 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 20261 September 2026
266 measurements spanning 19 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 266
Measured (UTC)% likedChange
1 Sept 2026, 20:5078no change
1 Sept 2026, 19:5078no change
1 Sept 2026, 18:5078no change
1 Sept 2026, 17:5078no change
1 Sept 2026, 16:5078no change
1 Sept 2026, 15:5078no change
1 Sept 2026, 14:5078no change
1 Sept 2026, 13:5078no change
1 Sept 2026, 12:5078no change
1 Sept 2026, 11:5078no change
1 Sept 2026, 10:5078no change
1 Sept 2026, 09:5078no change
1 Sept 2026, 08:5078no change
1 Sept 2026, 07:5078no change
1 Sept 2026, 06:5078no change
1 Sept 2026, 05:5078no change
1 Sept 2026, 04:5078no change
1 Sept 2026, 03:5078no change
1 Sept 2026, 02:5078no change
1 Sept 2026, 01:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

fling-this-and-that.fandom.com2 active editors · 429 edits
26 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.