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The Road Not Taken

The Road Not Taken

A Roblox experience owned by Hardened Core.

HorrorENasymmetrical horrorchaotic gameplaycustom mechanics

Description (written by the developer; not a statement by this register)

chambers but its an asymmetrical horror game a chaotic asym with stupid goofy stuff we got characters from pretty much whatever and all the characters are too strong as a survivor don't die lol (also try to kill the killer) and as a killer kill everyone and like also don't die most survivors can attack the killers but like not all generators do not reduce the timer, instead they provide survivors a situational advantage (adding new vaults, survivor doors, disabling killer doors, etc.) don't let your stamina or health hit zero cuz stamina takes longer to Regen if you run out and if it up runs out you DIE we (I) update this game very frequently and like expect bugs (cuz it's a solo project), and most of the music is licensed if you got a problem with me using ya music without permission just let me know movement controls are normal WASD/thumbstick space to vault shift to run ctrl for shiftlock c to crouch this game is really 9+ (not even) but Roblox lol

Last updated by the developer 15 Aug 2026, 21:50 UTC.

0
playing (measured 16 Aug 2026, 01:47 UTC)
3,185
lifetime visits
88%
liked (7 👍 / 1 👎)
8
favourites (2.5 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (Very Important Potato)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

+PARRY · other4 · 0.00% win
+RICOSHOT · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.