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Son

Son

A Roblox experience owned by Fat Car Studios.

HorrorENhorrorjumpscaresstalkers

Description (written by the developer; not a statement by this register)

Chapter 4 of the series! Based off a true story... You're parents leave you homealone for one night. When your obsessive ex finds about it, she stalks you the whole night to get revenge! ⚠️ Warning: this game has scary jumpscares! ⚠️ Thank you anomaly games and to the guy who gave this story. Inspired by Fears to Fathom Carson House, all credits go to rayll. 💔💀😈🔪

Last updated by the developer 10 Aug 2026, 13:24 UTC.

2
playing (measured 10 Aug 2026, 14:35 UTC)
464
lifetime visits
82%
liked (2,680 👍 / 591 👎)
10,496
favourites (22620.7 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Hammer
199 R$
Shotgun
149 R$
Banana Peel
99 R$
Handgun
99 R$
Rocket Launcher
49 R$
Flashlight
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Woof woof · other652,402 · 100.0% win
Genius · other389,507 · 76.4% win
Caught End · other153,366 · 28.0% win
Passionate eater · other143,238 · 27.5% win
Murdered End · progression85,073 · 16.8% win
Ritual??? · other84,767 · 14.4% win
Escaped End · progression72,296 · 13.2% win
Hero End · progression1,034 · 0.20% win
Secret End · secret567 · 0.00% win
Joined! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82868421 August 2026 — 83 % liked31 August 2026 — 85 % liked10 September 2026 — 86 % liked20 September 2026 — 84 % liked1 October 2026 — 82 % liked11 October 2026 — 82 % liked21 October 2026 — 82 % liked21 August 202621 October 2026
7 measurements spanning 61 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 05:3782no change
11 Oct 2026, 05:3782no change
1 Oct 2026, 02:5382-2
20 Sept 2026, 20:0384-2
10 Sept 2026, 18:3786+1
31 Aug 2026, 14:0285+2
21 Aug 2026, 09:0283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.