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Road-Side Taco [HORROR]

Road-Side Taco [HORROR]

A Roblox experience owned by Fat Car Studios.

HorrorENhorrorsurvivalnight shift

Road-Side Taco [HORROR] is a horror experience created on 2025-10-21. It has accumulated 2,074,052 lifetime visits and 16,894 favorites. The game holds an 84% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to your first night shift at the 🌮 Taco Truck! Like the game if you played 👍 Your job is to serve tacos 🔥 Oh, and one more thing... Try to stick to the RULES if you want to survive the night You’ll find them taped to the counter. Some of them might sound strange - but trust me, they’re there for your own safety. --- Inspired by Scary Shawarma Kiosk: the ANOMALY, Road-Side Shawarma, Terminal 13: Not Human, and 99 nights in the forest Terror del camión de tacos สยองขวัญรถบรรทุกทาโก้ 타코 트럭 공포 タコストラックホラー

Last updated by the developer 30 Jun 2026, 01:57 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
2,074,052
lifetime visits
84%
liked (3,273 👍 / 615 👎)
17,109
favourites (8.2 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:356first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,368,518 · 100.0% win
First Order! · welcome673,919 · 91.5% win
Survived Night 1 · progression419,289 · 42.8% win
Driver??? · other191,632 · 12.9% win
Survived Night 2 · progression123,182 · 10.0% win
Died · other98,367 · 8.0% win
Pay check · other3,520 · 0.00% win
Survived Night 3 · progression3,517 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0884no change
13 Oct 2026, 12:0784no change
3 Oct 2026, 12:0684no change
23 Sept 2026, 12:0584no change
13 Sept 2026, 12:0284no change
3 Sept 2026, 12:0184no change
24 Aug 2026, 09:1584no change
14 Aug 2026, 09:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.