Mortal's Battlegrounds (Alpha)
A Roblox experience owned by Virtuosity Games.
Fighting & PvPENfightingcombatalpha
Description (written by the developer; not a statement by this register)
Fighting game, beat each other up for fun. Go fight! Whether you win or lose but remember to have fun! :D New character and a new gameplay mechanic coming soon! ─── Controls ─── 🖥️ Controls • G - X-Ray (Coming soon!) • F - Block • Q - Dash • (While Ragdolled) Q — Ragdoll Cancel (Requires 2 bars of meter) • Left Click - Punch • Hold Left Click - Punch Combo • 1, 2, 3, 4, 5 - Character Abilities • R - Active Ability 📱Controls • It's the buttons you dummy >:( ──── Update Log ──── Master of Souls • Added finisher to Soul Slam • Added finisher to Spectral Discard Cryomancer • Added finisher to Sting of Winter • Reduced combo scaling on Frost Breaker Bug Fixes • Fixed kill system allowing easy kill farming • Fixed secret badges being unreliable • Fixed a bug with the character selection system Credits Scripting assistance - GreekGodOfLag GFX help - GreekGodOfLag
Last updated by the developer 12 Mar 2026, 16:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 21:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.