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Psychosis 🧠 [HORROR]

Psychosis 🧠 [HORROR]

A Roblox experience owned by The Hip Hop Club.

HorrorENpsychological horrornarrativejumpscares

Description (written by the developer; not a statement by this register)

🧠 Psychosis: A Psychological Horror Game 🧠 Chapter 1: Jonathan wakes up one night 🌙 with a chilling sense that something is tracking his every move 👁️ always close, never seen. As he attempts to flee the city 🌃 reality begins to twist, hallucinations 🧠 clawing at his senses until he can’t trust what’s real anymore. 🌀 ⚠️WARNING: This game contains many loud noises, flashing lights, and of course, jumpscares! ⚠️ 💻PC Controls: Shift to Sprint 🏃‍♀️ E to Interact 🖐️ U to Unlock Mouse 🖱️ 💡Tips💡 📝Join the community for help, game suggestions, and people to play with! 🎧Use headphones for a better immersive experience! 👯This game is funner to play with friends! 💫Join the group for giveaways, announcements, and updates!

Last updated by the developer 29 Jul 2026, 19:12 UTC.

1
playing (measured 12 Aug 2026, 01:19 UTC)
299,289
lifetime visits
33%
liked (407 👍 / 830 👎)
10,143
favourites (33.9 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Night Vision Goggles
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome183,996 · 100.0% win
Chapter 1 Completed! · progression46,686 · 82.1% win
Psychosis OG · other9,446 · 20.5% win
Chapter 1 Completed! {PSYCHOTIC MODE} · progression84 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3315 August 2026 — 33 % liked25 August 2026 — 33 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:2133no change
15 Aug 2026, 01:0633first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.