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Survive Rising LAVA! πŸ”₯

Survive Rising LAVA! πŸ”₯

A Roblox experience owned by nil dev.

ObbyENobstacle courserising hazardparkour

Description (written by the developer; not a statement by this register)

πŸ”₯ Survive Rising Lava, Can You Escape in Time? Group: https://www.roblox.com/communities/165132341 πŸŒ‹ The lava is rising fast, climb, jump, and race to the top before it’s too late! πŸ§— Climb before the lava reaches you. ❀️ Survive the lava or get burned! πŸ’° Use your cash to buy gears. πŸ’Ύ Progress saves automatically. πŸ‘Ύ Inspired by: Escape Rising Lava, The Floor is Lava

Last updated by the developer 18 Apr 2026, 21:40 UTC.

0
playing (measured 10 Aug 2026, 22:52 UTC)
3,352
lifetime visits
94%
liked (45 πŸ‘ / 3 πŸ‘Ž)
428
favourites (127.7 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Commands 😳
1,499 R$
[OP] Admin Slap
799 R$
Laser Gun πŸ”«
599 R$
Robot Slap πŸ€–
549 R$
Flying Carpet 🌈
499 R$
Galaxy Slap Hand 🌌
249 R$
x2 Cash πŸ’΅
199 R$
Fusion Coil ⚑
149 R$
Banana Peel 🍌
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lava Β· other2,312 Β· 0.00% win
Rising Β· other2,304 Β· 0.00% win
Survive Β· progression2,295 Β· 0.00% win
Play Β· welcome2,267 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.