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[Chrismas Update] KAGE SEAS

[Chrismas Update] KAGE SEAS

A Roblox experience owned by KAGE SEAS Official Group.

Fighting & PvPENanimecombathaki

Description (written by the developer; not a statement by this register)

🌟 NEW CODE: MUAYTHAI 🌟 Worlds collide. Heroes from every universe converge. Explore unknown islands, master powerful skills, and face challenges that demand speed, strategy, and strength. Unlock unique techniques, awaken extraordinary powers, and discover new combat paths that redefine your playstyle. Every battle is a chance to grow stronger and leave your mark on this ever-colliding universe. ⚡ CONTROLS • Q – Dash • Left Ctrl – Run • Z, X, C, V – Skills • J – Haki • H – Conqueror's Haki (W/Gamepass) • Double Space – Geppo Shutdown = UPDATE New Servers = BUG FIX

Last updated by the developer 29 Jun 2026, 01:19 UTC.

0
playing (measured 10 Aug 2026, 21:19 UTC)
54,591
lifetime visits
90%
liked (687 👍 / 78 👎)
474
favourites (8.7 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Conqueror's Haki
500 R$
Fast Reroll
100 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to KAGE SEAS! · welcome14,565 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked3 November 2026 — 90 % liked15 August 20263 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 22:3890no change
15 Aug 2026, 17:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.