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Blood Debt PVP [REEDEMPTION]

Blood Debt PVP [REEDEMPTION]

A Roblox experience owned by I Tried Atleast.

ShooterENshooterpvpmultiplayer

Blood Debt PVP [REEDEMPTION] is a shooter experience created on 2025-10-21. It has recorded 5,269,870 lifetime visits and 319 concurrent players. The title holds 18,803 favorites and maintains a 60% like percentage. The game features multiple modes including Free For All and Team Deathmatch, with support for mobile and console platforms.

Description (written by the developer; not a statement by this register)

A non-canon shooter game where everyone has every gun on every map 🔫🌍 You use your own Roblox avatar (no custom characters!) MERGED coming soon! Zombie and bomb mode, and more! ⚠️ Expect lots of updates, patches, bug fixes, data resets, and server restarts as the game gets better and better. ❗ Loadouts cannot be used in (FFA) modifiers to prevent unbalanced gameplay. 🎮 Current modes: • Free For All (FFA) • Team Wars (TW) • Juggernaut (JGN) • Team Deathmatch (TDM) • Randomizer (RDM) • Mobile & Console support included 📱 ✨ Join our comms server for updates and development!

Last updated by the developer 29 Aug 2026, 17:25 UTC.

64
playing (measured 1 Sept 2026, 05:50 UTC)
5,646,022
lifetime visits
60%
liked (6,674 👍 / 4,400 👎)
22,298
favourites (3.9 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

64347205.510 August 20261 September 2026
251 measurements spanning 22 days, net -283. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–389 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 251
Measured (UTC)PlayersChange
1 Sept 2026, 05:5064-52
1 Sept 2026, 04:50116-8
1 Sept 2026, 03:50124-7
1 Sept 2026, 02:50131-32
1 Sept 2026, 01:50163-4
1 Sept 2026, 00:50167+36
31 Aug 2026, 23:50131+18
31 Aug 2026, 22:50113+13
31 Aug 2026, 21:50100-37
31 Aug 2026, 20:50137-4
31 Aug 2026, 19:50141+15
31 Aug 2026, 18:50126-42
31 Aug 2026, 17:50168+22
31 Aug 2026, 16:50146-34
31 Aug 2026, 15:50180-15
31 Aug 2026, 14:50195-49
31 Aug 2026, 13:50244+6
31 Aug 2026, 12:50238-24
31 Aug 2026, 11:50262+46
31 Aug 2026, 10:50216first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation 2
500 R$
Loadouts
300 R$
2x voting
100 R$
donation 1
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No Souls Left · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 20262 November 2026
257 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 257
Measured (UTC)% likedChange
2 Nov 2026, 01:3460no change
23 Oct 2026, 01:3460no change
13 Oct 2026, 01:3360no change
3 Oct 2026, 01:3360no change
23 Sept 2026, 01:3260no change
13 Sept 2026, 01:3260no change
3 Sept 2026, 01:3060no change
1 Sept 2026, 05:5060no change
1 Sept 2026, 04:5060no change
1 Sept 2026, 03:5060no change
1 Sept 2026, 02:5060no change
1 Sept 2026, 01:5060no change
1 Sept 2026, 00:5060no change
31 Aug 2026, 23:5060no change
31 Aug 2026, 22:5060no change
31 Aug 2026, 21:5060no change
31 Aug 2026, 20:5060no change
31 Aug 2026, 19:5060no change
31 Aug 2026, 18:5060no change
31 Aug 2026, 17:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.