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Blood Debt PVP [REEDEMPTION]

Blood Debt PVP [REEDEMPTION]

A Roblox experience owned by I Tried Atleast.

ShooterENshooterpvpmultiplayer

Blood Debt PVP [REEDEMPTION] is a shooter experience created on 2025-10-21. It has recorded 5,269,870 lifetime visits and 319 concurrent players. The title holds 18,803 favorites and maintains a 60% like percentage. The game features multiple modes including Free For All and Team Deathmatch, with support for mobile and console platforms.

Description (written by the developer; not a statement by this register)

A non-canon shooter game where everyone has every gun on every map 🔫🌍 You use your own Roblox avatar (no custom characters!) MERGED coming soon! Zombie and bomb mode, and more! ⚠️ Expect lots of updates, patches, bug fixes, data resets, and server restarts as the game gets better and better. ❗ Loadouts cannot be used in (FFA) modifiers to prevent unbalanced gameplay. 🎮 Current modes: • Free For All (FFA) • Team Wars (TW) • Juggernaut (JGN) • Team Deathmatch (TDM) • Randomizer (RDM) • Mobile & Console support included 📱 ✨ Join our comms server for updates and development!

Last updated by the developer 29 Aug 2026, 17:25 UTC.

64
playing (measured 1 Sept 2026, 05:50 UTC)
5,646,022
lifetime visits
60%
liked (6,588 👍 / 4,349 👎)
22,078
favourites (3.9 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

64347205.510 August 20261 September 2026
251 measurements spanning 22 days, net -283. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–389 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 251
Measured (UTC)PlayersChange
1 Sept 2026, 05:5064-52
1 Sept 2026, 04:50116-8
1 Sept 2026, 03:50124-7
1 Sept 2026, 02:50131-32
1 Sept 2026, 01:50163-4
1 Sept 2026, 00:50167+36
31 Aug 2026, 23:50131+18
31 Aug 2026, 22:50113+13
31 Aug 2026, 21:50100-37
31 Aug 2026, 20:50137-4
31 Aug 2026, 19:50141+15
31 Aug 2026, 18:50126-42
31 Aug 2026, 17:50168+22
31 Aug 2026, 16:50146-34
31 Aug 2026, 15:50180-15
31 Aug 2026, 14:50195-49
31 Aug 2026, 13:50244+6
31 Aug 2026, 12:50238-24
31 Aug 2026, 11:50262+46
31 Aug 2026, 10:50216first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation 2
500 R$
Loadouts
300 R$
2x voting
100 R$
donation 1
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No Souls Left · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6014 August 202623 October 2026
256 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 256
Measured (UTC)% likedChange
23 Oct 2026, 01:3460no change
13 Oct 2026, 01:3360no change
3 Oct 2026, 01:3360no change
23 Sept 2026, 01:3260no change
13 Sept 2026, 01:3260no change
3 Sept 2026, 01:3060no change
1 Sept 2026, 05:5060no change
1 Sept 2026, 04:5060no change
1 Sept 2026, 03:5060no change
1 Sept 2026, 02:5060no change
1 Sept 2026, 01:5060no change
1 Sept 2026, 00:5060no change
31 Aug 2026, 23:5060no change
31 Aug 2026, 22:5060no change
31 Aug 2026, 21:5060no change
31 Aug 2026, 20:5060no change
31 Aug 2026, 19:5060no change
31 Aug 2026, 18:5060no change
31 Aug 2026, 17:5060no change
31 Aug 2026, 16:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.