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🎧 Keyboard Playground

🎧 Keyboard Playground

A Roblox experience owned by David X Rats.

Sandbox & buildingENASMRSatisfying SoundsPhysics Sandbox

Description (written by the developer; not a statement by this register)

✨ Build your own path by placing colorful keys and creating your own clicky trails! 🔥 Upgrade your keyboard for louder clicks, glowing effects, and more relaxing sounds! 😴 Perfect for ASMR lovers — soft sounds, smooth physics, and pure satisfaction. 🖱️ Explore hundreds of colorful stages and unlock new key styles! 💾 Don’t worry — your progress is saved automatically! 🔔 Follow and like for new updates, sounds, and key effects! 👑 Premium Benefits: Exclusive Gold Keycap + x1.5 Cash Boost! 🎧 Tags: ASMR, Keyboard, Clicky, Satisfying, Obby, Sound, Parkour, Builder, Physics, Relaxing, Multiplayer

Last updated by the developer 1 Aug 2026, 22:25 UTC.

0
playing (measured 11 Aug 2026, 15:23 UTC)
456,189
lifetime visits
72%
liked (165 👍 / 63 👎)
566
favourites (1.2 per 1k visits)
22 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
399 R$
X2 Cash
149 R$
X2 Speed
99 R$
Crown Keybind
79 R$
Slap Glove
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Keybind! · other167,306 · 0.00% win
100 Keybinds! · collection113,635 · 0.00% win
1000 Keybinds! · collection16,743 · 0.00% win
10,000 Keybinds! · other163 · 0.00% win
1,000,000 Keybinds! · collection0 · 0.00% win
100,000 Keybinds! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.514 August 2026 — 73 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:5072-1
14 Aug 2026, 21:5273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.