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Atlas Naval Hub | Open Waters

Atlas Naval Hub | Open Waters

A Roblox experience owned by The Atlas Community.

SimulatorENnaval warfareWW2 simulationmultiplayer hub

Description (written by the developer; not a statement by this register)

This hub provides locations for all sorts of possible naval battle locations. The Open Water tech is an in depth system to simulate naval warfare during the interwar & WW2 era, communication is key on a ship and VC is more then just a suggestion here! To get admin on the game, you must create a private server inside of the game on any map. Simple Controls -> F to manually Fire -> G to salvo fire -> R To manually reload -> X to change turret camera -> Captains can reload torpedoes on the bottom left of their screen. For submarines; -> Passive sonar is always active, getting close near an enemy vessel that is making a lot of sound by moving will be picked up by the sonar -> In order to dive, you must first reduce your speed to half (2/4th), then press the button that says "ENABLE DIVING", after doing that, the controls that would usually make you speed up or slow down will now make you dive.

Last updated by the developer 5 Aug 2026, 15:51 UTC.

0
playing (measured 11 Aug 2026, 09:19 UTC)
3,278
lifetime visits
93%
liked (28 👍 / 2 👎)
31
favourites (9.5 per 1k visits)
22 October 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Must've been the wind · other78 · 0.00% win
Hidden treasure 2 · secret0 · 0.00% win
This'll be the time, you almost got Cap. Big Bird! · progression0 · 0.00% win
Beat them at their own game · progression0 · 0.00% win
Hidden treasure · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9318 August 2026 — 93 % liked17 October 2026 — 93 % liked27 October 2026 — 93 % liked18 August 202627 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 13:3293no change
17 Oct 2026, 13:3193no change
18 Aug 2026, 08:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.