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[NEW] Mount Ari

[NEW] Mount Ari

A Roblox experience owned by Aricyll.

RoleplayENhangoutaestheticleaderboard

Description (written by the developer; not a statement by this register)

Mount Ari 💕 The ultimate hangout game! 💕 **JOIN THE GROUP AND LIKE THE GAME FOR EXTRA SUMMIT REWARDS IN GAME** ⭐ ⛰️ Climb and explore Mount Ari 📍 Chill with friends in a cute aesthetic world ☢️ Launch NUKES to send everyone back to spawn and cause chaos 🎖️ Earn Summits and climb the leaderboard to flex your rank 💎 Unlock VIP perks, and exclusive walk speed controls 🎶 SYNC your emotes with your friends 😴 AFK Friendly - vibe, chat, and just chill out Tags: Obby, Two Player Obby, Tycoon, Simulator, Hangout, Korblox and Headless, Pretty, Pink, Aesthetic, Covid, Dance, Roleplay, Fun, Fantasy, Cool, Free UGC, Fun, Adventure, Sim, Retro, Vibe, Chill, Edgy, Grunge, Gothic, Goth, NYC, Vibe, Mocap, Animation, Outfit, AFK

Last updated by the developer 5 Jul 2026, 01:06 UTC.

0
playing (measured 12 Aug 2026, 16:02 UTC)
34,939
lifetime visits
76%
liked (90 👍 / 28 👎)
316
favourites (9.0 per 1k visits)
22 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Run Faster
249 R$
Ari Slap
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join Mount Ari · welcome30,179 · 0.00% win
Get 1 Summit · progression5,089 · 0.00% win
Get 100 Summits · collection1 · 0.00% win
Get 1000 Summits · progression0 · 0.00% win
Get 10000 Summits · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.516 August 2026 — 77 % liked15 September 2026 — 76 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 02:4876-1
16 Aug 2026, 02:3877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.