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[3 HOURS] The Stories Of Luna πŸ“–πŸŒ™

[3 HOURS] The Stories Of Luna πŸ“–πŸŒ™

A Roblox experience owned by Aliova Official Group.

RoleplayENdress updark fantasystoryline

Description (written by the developer; not a statement by this register)

Welcome to the βš™ alpha βš™ of The Stories Of Luna this game is an upcoming dress up, PvP, and Storyline game with much more coming soon. ( - WARNING - TSOL IS IN ITS DRESS UP PHASE MORE TO COME SOON - ) The game is inspired by dark fantasy, dolls, medieval, Tim burton, Coraline aesthetic. Chapter one of The Stories Of Luna is currently still being written meaning there is still much more to come! Tags: (Fashion, style, outfits, clothing, dress up, designer, wardrobe, trendy, stylist, makeover, closet, model, runway, boutique, avatar, customize, design, create, Royale High, Dress to Impress) (Inspired by Nova City, Royal High & Ethereal Valkyries)

Last updated by the developer 31 Jan 2026, 12:32 UTC.

0
playing (measured 13 Aug 2026, 14:19 UTC)
971
lifetime visits
79%
liked (19 πŸ‘ / 5 πŸ‘Ž)
83
favourites (85.5 per 1k visits)
22 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Sweet Dreams PassπŸŒ™β˜οΈ
775 R$
Textures passπŸ‘•
150 R$
The Devilish Ladybug Corset
99 R$
Free CamπŸ“·
99 R$
Horn Dress
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

a true ball of light Β· other69 Β· 0.00% win
You met M00N Β· other9 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.