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Gear Cards

Gear Cards

A Roblox experience owned by Spoog's Sanctum.

Fighting & PvPENRNG mechanicsBoss battleCard-based combat

Description (written by the developer; not a statement by this register)

A chaotic, Boss Battling, RNG fighting game where every fight is a gamble and every kill enhances your loadout. At the start of each match, players draw a set of common cards, with chances to pull rare and epic ones. These cards can be forged into a wide variety of gears, weapons, and tools, each with unique playstyles and abilities. Eliminate enemies to earn more cards, upgrade your arsenal, and snowball your power as the match intensifies. Every item comes with its own kit of abilities: Z — Ability 1 X — Ability 2 C — Ability 3 V — Ability 4 B — Ability 5 Q — Dash Ability F — Parry Ability Inspired in Item Asylum, ULTRAKILL, Balanced Craftwars Overhaul.

Last updated by the developer 25 Jun 2026, 14:12 UTC.

0
playing (measured 11 Aug 2026, 13:38 UTC)
6,186
lifetime visits
90%
liked (73 👍 / 8 👎)
38
favourites (6.1 per 1k visits)
22 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
+2 Starting Cards
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Spoog Seeker · progression418 · 0.00% win
Preceptor's Fall · collection55 · 0.00% win
Preceptor's Challenge · progression8 · 0.00% win
Spooghetti · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.