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The Lock Homestead.

The Lock Homestead.

A Roblox experience owned by Luminary Lock.

RoleplayENnarrativewarfamily

Description (written by the developer; not a statement by this register)

The Winter of 2000. Following the previous sequence in which Jack revealed the location of the Kabukian camp to Fin in order to retrieve Oli Lock from being captured war has broken out within the Dark Lock itself, uncover secrets and bring a end to the war once and for all with the Family as they assist the allied Kabukians..

Last updated by the developer 29 Jul 2026, 23:29 UTC.

0
playing (measured 15 Aug 2026, 16:45 UTC)
1,305
lifetime visits
92%
liked (23 👍 / 2 👎)
17
favourites (13.0 per 1k visits)
22 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Bright Candle!
650 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Explosive Entry! · progression41 · 0.00% win
Ketchup Egg · collection12 · 0.00% win
Theatre Egg · collection9 · 0.00% win
Wonderland Egg · collection6 · 0.00% win
Wish Egg · collection6 · 0.00% win
Gift Egg · collection5 · 0.00% win
Luminary Sequence Major · social3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.519 August 2026 — 91 % liked18 October 2026 — 92 % liked29 October 2026 — 92 % liked19 August 202629 October 2026
3 measurements spanning 71 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 00:5192no change
18 Oct 2026, 21:2092+1
19 Aug 2026, 11:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.