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Yellow's Atrocity

Yellow's Atrocity

A Roblox experience owned by Dilos Group.

HorrorENhorrorescapesurvival

Description (written by the developer; not a statement by this register)

Welcome to the world of yellows and the destruction of their world. TAGS: Roblox,2017,2009,Classic,Retro,Horror, Asym, Scary, Escape, Survival,2016,,OldRoblox,Bear (V1.0)

Last updated by the developer 8 Aug 2026, 22:22 UTC.

0
playing (measured 14 Aug 2026, 05:02 UTC)
2,546
lifetime visits
86%
liked (31 👍 / 5 👎)
114
favourites (44.8 per 1k visits)
23 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OBC
250 R$
x2 Son Chance (NOT IN GAME YET)
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Certified Yellow · welcome341 · 42.1% win
The Figure Under my Bed · secret133 · 42.1% win
False · progression108 · 21.1% win
Killer Victory - Son · other90 · 0.00% win
Survivor Victory - Yellow · progression80 · 0.00% win
Better than you · progression57 · 21.1% win
Just Another Day · progression25 · 8.4% win
Dance Dance! (NOT IN GAME YET) · other17 · 0.00% win
Undead Annihilator · progression16 · 0.00% win
Peru Certifiaction (LIMITED) · other7 · 0.00% win
How do you get here? (NOT IN GAME YET) · other3 · 0.00% win
For the First Time... (NOT IN GAME YET) · welcome3 · 0.00% win
Nully's Meet (NOT IN GAME YET) · other2 · 0.00% win
MASTERHEIGHTS · other2 · 0.00% win
PROTOTYPE · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86908818 August 2026 — 89 % liked17 September 2026 — 90 % liked17 October 2026 — 86 % liked18 August 202617 October 2026
3 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 21:2186-4
17 Sept 2026, 15:2290+1
18 Aug 2026, 14:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.