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Royalty, or not? πŸ‘‘

Royalty, or not? πŸ‘‘

A Roblox experience owned by ULTRAVIOLET!.

RoleplayENroyalty simulationswordfightingbuilding

Description (written by the developer; not a statement by this register)

Will you become the royalty, or not? πŸ‘‘ Be the only person in the server to have special commands, make the rest of the server bow for you, and only you. The person with the most seconds in the game becomes the royalty, seconds can be given to others, team on the royalty to get a new leader. Kill others in swordfight to gain 20% of their seconds. You can build in the map, depending if your royalty gives you the tools. Premium players get x3 as much seconds! Normal = 1 Per Second Gamepass = 2 Per Second Premium = 3 Per Second Gamepass + Premium = 4 Per Second By standing in the X2 Seconds Zone, a player's multiplier gets multiplied by 2. (Meaning you can get 8 per second if you have everything.) Made by ULTRAVIOLET! (with inspiration from ''The Chosen One'' (Roblox) #building, #chosenone, #thechosen1, #thechosenone, #build, #royal, #king, #royalty, #leader, #fighting, #fight, #premium

Last updated by the developer 19 Nov 2025, 16:27 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
279
lifetime visits
100%
liked (7 πŸ‘ / 0 πŸ‘Ž)
0
favourites
23 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

X2 Seconds
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome16 Β· 0.00% win
Become Royalty! Β· progression13 Β· 0.00% win
You met a developer Β· other13 Β· 0.00% win
Easter Egg Β· secret4 Β· 0.00% win
10K Seconds Β· progression2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.