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DAMNATION [MAINTAINANCE]

DAMNATION [MAINTAINANCE]

A Roblox experience owned by DAMNATION DEV & COMMUNITY TEAM.

HorrorENhorrorasymmetric multiplayerfan remake

Description (written by the developer; not a statement by this register)

IMPORTANT NOTE: THIS IS A FAN REMAKE,RESTORATION OF DAMNATION OR FORSAKEN (2024) And it uses Damnation engine, so assets like scripts don't belong to Forsaken RELEASE DATE IS 08/05/26 [ CONTAINS FLASHING LIGHTS AND LOUD AUDIO, IT IS RECOMMENDED TO NOT PLAY IF YOU'RE EPILEPTIC ] Welcome to your eternal prison. SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. KILLERS: Kill them all, leave no one left standing. Do whatever it takes. Once you decide to enter, you won't be able to go back. This is your home now. Forever forsaken by it all. [ THIS GAME IS IN ALPHA ]

Last updated by the developer 15 Aug 2026, 12:17 UTC.

0
playing (measured 25 Aug 2026, 11:36 UTC)
408
lifetime visits
65%
liked (13 👍 / 7 👎)
12
favourites (29.4 per 1k visits)
23 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 11:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
250 R$
Retrowave Skin Pack
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eternall Damnation · welcome107 · 100.0% win
C00LSAKEN · welcome106 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.