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[😲] Scary Smile Slap Tower

[😲] Scary Smile Slap Tower

A Roblox experience owned by NMG Towers.

Tower defenseENtower defensehorrormultiplayer

[😲] Scary Smile Slap Tower is a tower-defense experience created on 2025-10-23. The game has accumulated 2,257,513 lifetime visits and 365,723 favorites. It currently has 0 players online. The experience holds a 90% like percentage.

Description (written by the developer; not a statement by this register)

👋 Welcome to Scary Smile Slap Tower! 😈 Survive the scary smile monster and avoid getting slapped by other players! MADE BY NMG: - MoKe - nwtaken - Gambly 🤑 --JOIN THE GROUP FOR COOL PERKS-- https://www.roblox.com/communities/1007480108 Inspired by Scary Troll Slap Tower and various other games

Last updated by the developer 13 Jul 2026, 14:26 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
2,257,513
lifetime visits
90%
liked (1,399 👍 / 149 👎)
365,720
favourites (162.0 per 1k visits)
23 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Glove
239 R$
Body Swap
199 R$
Rainbow Glove
139 R$
OP RAINBOW CARPET
129 R$
OP VIP COMMANDS
99 R$
SUPER SpeedCoil
69 R$
CHEAP Invisibility Cape
67 R$
SUPER GravityCoil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,429,721 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:2090no change
14 Aug 2026, 08:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.