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Steal a YouTuber

Steal a YouTuber

A Roblox experience owned by Steal a YouTuber [CZECH].

TycoonCSsteal mechanicbrainrot themerebirth progression

Steal a YouTuber is a tycoon experience created on October 23, 2025. The game has recorded 955,004 lifetime visits and 1,215 favorites. Currently, zero players are active. The title holds an 85 percent like percentage. The description includes gameplay instructions and tags related to stealing and rebirth mechanics.

Description (written by the developer; not a statement by this register)

🫵 Vítejte v Steal a Youtuber 🫵 Dejte LIKE a FAVORITE 🫰 Gameplay Guide: - Kupuj youtubery ✅ - Čekej až se ti spawne brainrot co ty chceš🎀 - Mezitím kraď nebo troll ostatní hráče 😄 - Šetři na rebirth a buď nejlepši v žebříčku hráčů 🥳 Tags: Steal, Steal a, Steal a Youtuber

Last updated by the developer 20 Nov 2025, 18:23 UTC.

0
playing (measured 10 Aug 2026, 19:48 UTC)
955,004
lifetime visits
85%
liked (1,357 👍 / 235 👎)
1,217
favourites (1.3 per 1k visits)
23 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:482first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin commands
1,750 R$
Base AutoLock
899 R$
2x money
350 R$
Freeze slap hand
150 R$
Slap hand
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet JJ_CZ · welcome85 · 0.00% win
Meet Ad_aM · other43 · 0.00% win
Meet JosephCZ · other40 · 0.00% win
Meet Pokeccc · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:0385no change
24 Aug 2026, 16:0385no change
14 Aug 2026, 16:0185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.