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Boys and Girls Hangout Club Testing πŸ‘«

Boys and Girls Hangout Club Testing πŸ‘«

A Roblox experience owned by Ryblock Studios.

Social & hangoutENsocial hangoutroleplaycommunity

Description (written by the developer; not a statement by this register)

A fun and friendly place to hang out, chat, meet new people, and enjoy your time with others! πŸ’¬πŸŽ‰ πŸ‘ Like and favorite if you enjoy the game! More updates coming soon. ✨ hangout, boys, girls, club, roleplay, rp, social, friends, friendship, chat, chatting, fun, chill, vibe, vibes, community, meet, people, players, avatar, avatars, roblox, roblox hangout, social hangout, roleplay game, rp game, friends game, fun game, chill game, club game, boys and girls, boys girls, hangout club, friendly, safe, family friendly, casual, casual game, relaxing, party, party game, virtual world, social game, online friends, meet friends, explore, emotes, fashion, avatar game, popular

Last updated by the developer 11 Aug 2026, 20:50 UTC.

0
playing (measured 11 Aug 2026, 22:15 UTC)
67,136
lifetime visits
70%
liked (73 πŸ‘ / 31 πŸ‘Ž)
299
favourites (4.5 per 1k visits)
24 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

⚑ POWERFUL ADMIN COMMANDS! ⚑
500 R$
🎡 BOOMBOX GAMEPASS! 🎡
50 R$
DJ Roleplay (NEW!)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome40,269

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.