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Ultra Easy Badge List

Ultra Easy Badge List

A Roblox experience owned by Mayonnaise Degree.

OtherENbadgesfangamecollection

Description (written by the developer; not a statement by this register)

Welcome to the UEBL this is a UHBL fangame that looks into different easy badges instead of hard. Of course this game is not filled with same badges or just welcome badge spam, every badge has been play tested and checked for not being too basic. Hope you will like this game, i spent a lot of time making it. And please join games server to support this project, play with friendly people and see updates the moment they are published. Additional thanks too to everyone who helped me make this game into reality also pls donate me

Last updated by the developer 10 Aug 2026, 16:07 UTC.

0
playing (measured 20 Aug 2026, 01:49 UTC)
10,477
lifetime visits
79%
liked (27 👍 / 7 👎)
60
favourites (5.7 per 1k visits)
24 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1k robux
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

25 Badges · welcome369 · 0.00% win
50 Badges · other141 · 0.00% win
75 Badges · collection51 · 0.00% win
100 Badges · other22 · 0.00% win
150 Badges · other7 · 0.00% win
200 Badges · other3 · 0.00% win
Completionist! · collection1 · 0.00% win
300 Badges · collection0 · 0.00% win
250 Badges · other0 · 0.00% win
500 Badges · other0 · 0.00% win
400 Badges · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798280.520 August 2026 — 82 % liked30 August 2026 — 79 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 01:4979-3
20 Aug 2026, 01:4982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.