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Undertale: Into The Multiverse! (Training Arena!)

Undertale: Into The Multiverse! (Training Arena!)

A Roblox experience owned by Existing Studios!.

RacingENUndertaleBossfightRPG

Description (written by the developer; not a statement by this register)

Slay a variety of skeletal dudes that are sometimes NOT skeletal, and most of the time, want you dead. - 60+ BOSSES TO FIGHT! - In other words.. This game is an UNDERTALE RPG About getting STRONGER in the name of Defeating the god of gods.. ERROR404. Do you have what it takes to be feared by all? Join and find out while something watches you in the dark! ♥ UTMM,RPG,Undertale,UITM,UT,Multiverse,UT:UITM,Bossfight,Au Credits: Bread (Dev) A1 (Creative Director/Dev) Nox (Emergency Dev) RandomGuy (some Vfx) TG (Co-Owner, Main programmer) Shimmer (Voice Acting!) Jeffmcbob (Most Modeling) Tuye (Most UI) Niko and Doggo (Inspiration)

Last updated by the developer 15 Jun 2026, 02:17 UTC.

0
playing (measured 11 Aug 2026, 04:23 UTC)
184,355
lifetime visits
57%
liked (625 👍 / 481 👎)
1,282
favourites (7.0 per 1k visits)
24 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game Over Button (Weapon)
800 R$
Perseverance Soul (Weekly Limited)
800 R$
NUKE (SubWeapon)
600 R$
Fedora (Good Value!)
600 R$
Integrity Soul (Weekly Limited)
400 R$
Omega DLC
275 R$
Bling Necklace (Accessory)
200 R$
Event DLC
150 R$
Early Access!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Truly Verified · other15,252 · 32.0% win
Welcome! (Outdated) · welcome14,959 · 0.00% win
Sold · other9,856 · 48.0% win
The One Who Knows Stuff · other8,862 · 16.0% win
Inevitable · other8,798 · 32.0% win
Stressed · other8,084 · 32.0% win
Boring · other7,494 · 16.0% win
Out Of Bounds · other5,491 · 32.0% win
Blooky! · other5,038 · 16.0% win
Overwhelming Motivation · other4,922 · 32.0% win
Adrenaline · other4,496 · 16.0% win
Within An Instant · other3,253 · 0.00% win
Among The Unknown · other3,104 · 0.00% win
Consequences · other2,880 · 16.0% win
Moving Up · progression2,351 · 16.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.515 August 2026 — 56 % liked25 August 2026 — 57 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:2357+1
15 Aug 2026, 05:2356first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.