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[BETA] Kills 'N Gloves: Slap Battles

[BETA] Kills 'N Gloves: Slap Battles

A Roblox experience owned by SeeACode's "Unwanted" Games.

MinigamesENslap battlesglovesstreaks

Description (written by the developer; not a statement by this register)

Seizure Warning. Welcome to Kills 'N Gloves: Slap Battles. Its an game about you guess it killing with gloves. Get the highest streak to be the dominator of the server. There are Ingame Challenges for More gloves to collect. DONT EXPLOIT, ITS NOT WORTH IT. READ THE RULES WHEN YOU PLAY FOR THE FIRST TIME.

Last updated by the developer 11 Aug 2026, 19:59 UTC.

0
playing (measured 11 Aug 2026, 20:01 UTC)
9,598
lifetime visits
73%
liked (24 👍 / 9 👎)
22
favourites (2.3 per 1k visits)
24 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HITMAN. (Early Accses)
1,250 R$
2X Streak Kills + 100% Streak Steal
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome473 · 100.0% win
Beta Tester · welcome346 · 100.0% win
Alpha Tester · other235 · 30.8% win
First Exclusive · other47 · 30.8% win
THE BOL SACRIFICE. · other33 · 30.8% win
Supernova · progression32 · 0.00% win
Primal Rampage · progression28 · 0.00% win
The Final Stepping Tool · progression28 · 30.8% win
Escaped The Backrooms! · progression27 · 0.00% win
Decode · other24 · 0.00% win
Slaughter. · other15 · 0.00% win
The Obscure · other11 · 0.00% win
Against The Odds · other10 · 0.00% win
THE KEY... · collection9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737217 August 2026 — 71 % liked27 August 2026 — 73 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:0273+2
17 Aug 2026, 11:0071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.