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The Last Customer

The Last Customer

A Roblox experience owned by Creepy Coffins.

HorrorENhorrornight shiftmultiplayer

Description (written by the developer; not a statement by this register)

It’s just another night shift—until The Last Customer won’t leave. He lingers at the counter, smiling, asking questions that cut too deep. Every word feels wrong, every moment closer to something you can’t escape. Serve him… or survive him. LIKE + FAVORITE + JOIN THE GROUP for a free toy gun in-game 🌟 PLAY THE GAME FOR 3 DAYS FOR A FREE LASER GUN 🔫 AND A CHANCE TO WIN A SPECIAL BADGE 🏆 👻 There are 5 endings! Try to unlock them all! 🤝 This game is multiplayer, invite your friends! 🛒 Check out the shop for some fun items to troll your friends with! Credits: Programming : MagicW1zurd Builds: MagicW1zurd & Cordello ⭐ Inspired by the Nightshift Experience and RCM Games.

Last updated by the developer 11 Nov 2025, 23:10 UTC.

0
playing (measured 12 Aug 2026, 21:02 UTC)
26,057
lifetime visits
74%
liked (23 👍 / 8 👎)
93
favourites (3.6 per 1k visits)
24 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Rocket launcher
449 R$
[DANGEROUS] Shotgun
399 R$
[SO MUCH FUN] Fling hammer
249 R$
[SALE] Pistol
199 R$
[INFINITE] Jumpscare
149 R$
[GOOFY] Banana peel
49 R$
[OP] Infinite lives
49 R$
[SUPER] Sprint
29 R$
Flashlight
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Car Crash! · other1,157 · 0.00% win
Bad Ending · other529 · 0.00% win
Good Ending · progression500 · 0.00% win
Claimed the welcome badge! · welcome223 · 0.00% win
Hero Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.