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Jump Into IShowSpeed

Jump Into IShowSpeed

A Roblox experience owned by Get Rich Fast.

AdventureENIShowSpeedparkoursocial

Jump Into IShowSpeed is an adventure experience created on 2025-10-25. It has recorded 2,038,753 lifetime visits and 3,963 favorites. The experience holds an 86% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Jump Into IShowSpeed! Jump on top of your friends to get to the top!

Last updated by the developer 27 Dec 2025, 07:58 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
2,038,753
lifetime visits
86%
liked (6,618 👍 / 1,064 👎)
3,969
favourites (1.9 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Grapple Hook
249 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Wall Builder
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0686no change
24 Aug 2026, 09:2086no change
14 Aug 2026, 09:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.