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Soul OPS: Dimensional Shift [DISCONTINUED, OLD]

Soul OPS: Dimensional Shift [DISCONTINUED, OLD]

A Roblox experience owned by Souls OPS: Shattered Dreams.

RacingENUndertale fangameStrategyBoss defense

Description (written by the developer; not a statement by this register)

🚨 THIS GAME IS A DEMO! IT IS HEAVILY UNCOMPLETE, SO BEWARE 🚨 Inspired by Oyun's Undertale Soul OPS game, or actually this is more of a fangame. Choose a character to fight as, defend your souls, and don't let them get taken by the multiversal intruders! It’s cringe rn but it’s only so Roblox moderation isn’t dumb about setting my game to social hangout:/ (Note for Roblox Moderators: This game is not a 'Social Hangout', It is an Strategy based game where you defend your souls and attack bosses to progress through the game)

Last updated by the developer 19 Aug 2026, 11:44 UTC.

0
playing (measured 21 Aug 2026, 07:51 UTC)
4,794
lifetime visits
76%
liked (34 👍 / 11 👎)
76
favourites (15.9 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Yourself [Early Access]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated the Comedian. · progression585 · 0.00% win
Defeated the EDGY Comedian. · progression441 · 0.00% win
Out Of This World · other413 · 0.00% win
OG Demo Player · other249 · 0.00% win
Tears In The Rain · progression162 · 0.00% win
Find Maxwell · secret81 · 0.00% win
Meet The Owner · other45 · 0.00% win
ERROR 404 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.