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MegaBonk Survival [ALPHA]

MegaBonk Survival [ALPHA]

A Roblox experience owned by EricBerpa - [OFFICIAL GROUP].

SurvivalENsurvivalroguelikeauto-attack

Description (written by the developer; not a statement by this register)

WELCOME TO MEGABONK! ⚔️ ⚔️ HOW TO PLAY • Weapons attack automatically just move and survive. • Defeat mobs to earn XP and level up. • Choose upgrades to build your run. • Get enough kills to EVOLVE your weapons for huge power boosts. • Stay alive as long as possible and beat your best run. 🔥 FEATURES • Fast survival gameplay • Weapon upgrades and evolutions • Replayable runs • Leveling and build choices • More content coming during development ⚠️ ALPHA NOTICE Megabonk is still in development, so bugs and balance changes may happen. If you enjoy the game, please LIKE 👍, FAVORITE ⭐, and JOIN THE GROUP to support future updates. 🎁 CODES Codes are shared through official community channels and in-game announcements. Tags: Megabonk, Survival, Roguelike, Action, Auto Attack, Weapon Evolution, Level

Last updated by the developer 29 Jul 2026, 09:26 UTC.

0
playing (measured 21 Aug 2026, 04:45 UTC)
3,847
lifetime visits
62%
liked (32 👍 / 20 👎)
30
favourites (7.8 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 XP
455 R$
+1 MAX POWER SLOT
199 R$
+1 MAX TOME SLOT
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome2,402 · 0.00% win
You Completed The Tutorial · welcome1,065 · 0.00% win
MEET AN OWNER · social62 · 0.00% win
??? · other43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6221 August 2026 — 62 % liked20 October 2026 — 62 % liked21 August 202620 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 04:4862no change
21 Aug 2026, 04:4562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.