[ALPHA v1.93] TREPIDATION
A Roblox experience owned by Meowus Inc..
ShooterENhelmet camerafpspvp
Description (written by the developer; not a statement by this register)
"A person's bad habits or stubborn nature will never change until they are dead." Trepidation is a helmet camera-based game, taking inspiration from HELLMET [OPEN ALPHA], and a few other games. Trepidation includes: - One person VS the entire lobby, - Free for all, - Team VS Team, - An experimental PvE, - An absolute arsenal of weapons, - 3 devs! 2 actual devs, 1 basically gone. Trepidation has a lot of keybinds, some may be confusing. Press K for a keybinds UI, V for firing mode switch is only on a couple weapons. Trepidation is in a early state, bugs are common, feedback in appreciated!
Last updated by the developer 2 Sept 2026, 01:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 6 Sept 2026, 11:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 17 Sept 2026, 14:04 | 85 | -4 |
| 7 Sept 2026, 14:03 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.