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[ALPHA v1.93] TREPIDATION

[ALPHA v1.93] TREPIDATION

A Roblox experience owned by Meowus Inc..

ShooterENhelmet camerafpspvp

Description (written by the developer; not a statement by this register)

"A person's bad habits or stubborn nature will never change until they are dead." Trepidation is a helmet camera-based game, taking inspiration from HELLMET [OPEN ALPHA], and a few other games. Trepidation includes: - One person VS the entire lobby, - Free for all, - Team VS Team, - An experimental PvE, - An absolute arsenal of weapons, - 3 devs! 2 actual devs, 1 basically gone. Trepidation has a lot of keybinds, some may be confusing. Press K for a keybinds UI, V for firing mode switch is only on a couple weapons. Trepidation is in a early state, bugs are common, feedback in appreciated!

Last updated by the developer 2 Sept 2026, 01:55 UTC.

0
playing (measured 6 Sept 2026, 11:45 UTC)
2,668
lifetime visits
85%
liked (40 👍 / 7 👎)
109
favourites (40.9 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 11:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Access Granted? · secret167 · 100.0% win
Noticed · welcome10 · 36.4% win
Acclimated · progression3 · 0.00% win
No Longer Anonymous · other2 · 0.00% win
Marked · other2 · 0.00% win
Irrevocable · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8589877 September 2026 — 89 % liked17 September 2026 — 85 % liked7 September 202617 September 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 14:0485-4
7 Sept 2026, 14:0389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.