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The Splintering [BETA]

The Splintering [BETA]

A Roblox experience owned by Hollow Vault Games.

AdventureENroguelite3d actionco-op

Description (written by the developer; not a statement by this register)

Version: v0.1.1 (Beta) — Currently in Early Access Beta Testing. ⚔️ THE SPLINTERING — A 3D ROGUELITE WHERE EVERY RUN IS A NEW BATTLE. 🗺️ CHOOSE YOUR PATH — Navigate branching rooms across every run. Combat, risk/reward, shops — every decision shapes your fate. No two runs are the same! 🔥 BUILD YOUR LOADOUT — Pick your weapon and spirit combo before every run. Upgrade your stats, find loot, and grow stronger with every room you clear! 👹 FACE THE BOSSES — Survive escalating enemy swarms, crush the mid-boss, then take on a brutal MULTI-PHASE FINAL BOSS. Think you're done? The endless post-victory chaos has just begun! 🎮 PLAY WITH FRIENDS — Team up and take on The Splintering together! ⚠️ This game is in active development. Expect updates, new content, and balance changes regularly. Your feedback shapes the game!

Last updated by the developer 18 May 2026, 03:19 UTC.

0
playing (measured 16 Aug 2026, 02:46 UTC)
2,320
lifetime visits
81%
liked (25 👍 / 6 👎)
26
favourites (11.2 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Annihilator · progression15 · 10.5% win
Defeat Boss · progression13 · 10.5% win
Persistent · progression13 · 10.5% win
Defeated Mini-Boss · progression11 · 10.5% win
Defeated Final Boss · progression6 · 10.5% win
Run Complete · progression6 · 10.5% win
Enduring · progression1 · 0.00% win
Final Boss Vanquisher · progression0 · 0.00% win
Branch Breaker · progression0 · 0.00% win
Mini-Boss Hunter · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

768379.518 August 2026 — 76 % liked8 October 2026 — 77 % liked18 October 2026 — 81 % liked28 October 2026 — 83 % liked7 November 2026 — 81 % liked8118 August 20267 November 2026
5 measurements spanning 80 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 00:3881-2
28 Oct 2026, 00:3383+2
18 Oct 2026, 00:3081+4
8 Oct 2026, 00:2377+1
18 Aug 2026, 17:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.