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[🎙️] Velvet | Jazz & Cafe

[🎙️] Velvet | Jazz & Cafe

A Roblox experience owned by Rub Studio’s.

RoleplayENJazz EraCafe SimulationRoleplay

Description (written by the developer; not a statement by this register)

Step into Velvet 1938, a refined and atmospheric café inspired by the charm of the early jazz era. Known for its smooth music, candlelit ambiance, and timeless design, Velvet 1938 is the perfect escape from the noise of the city, located in West Village, NY. Whether you’re meeting friends, roleplaying, hosting private gatherings, or simply relaxing to the sound of soft jazz and falling rain, Velvet 1938 offers an elegant space for all. Purchase a private server to host your own exclusive events. Tags: Café, Jazz, Vintage, Hangout, Restaurant, Diner, 1940s, Chill, Cozy, Social, Roleplay, Music, Snow, Lounge, Friends, Study, Meeting, Fine Dining, Classic, Warm, Atmosphere. Weather types: - 🌧️ Rain and Thunder

Last updated by the developer 25 Jun 2026, 15:18 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
8,272
lifetime visits
89%
liked (101 👍 / 13 👎)
526
favourites (63.6 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Security
150 R$
VIP
70 R$
Stage Access
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,291 · 100.0% win
??? · secret22 · 0.00% win
The Velvet Hour · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

87898817 August 2026 — 89 % liked27 August 2026 — 88 % liked6 September 2026 — 87 % liked16 September 2026 — 88 % liked26 September 2026 — 89 % liked17 August 202626 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 14:3589+1
16 Sept 2026, 13:4788+1
6 Sept 2026, 13:3687-1
27 Aug 2026, 13:3488-1
17 Aug 2026, 13:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.