Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Total Destruction Simulator

Total Destruction Simulator

A Roblox experience owned by Total Destruction Simulator Community.

SimulatorENphysics-based destructionsimulator progressionsandbox chaos

Description (written by the developer; not a statement by this register)

Destroy everything in your path Use powerful weapons, TNT, and nukes to smash towers, cause chaos, and fling other players! Earn coins, unlock stronger gear, and become the ultimate destroyer. Got questions or want updates? Join the fan community: https://www.roblox.com/communities/603985241/Total-Destruction-Simulator-Community#!/about Tags: destruction, simulator, chaos, physics, fun, weapons, towers, sandbox, pvp, explosion, smash, multiplayer, nuke, nukes, tnt, bomb, bombs, explosion simulator, destroy, destruction game, blast, war

Last updated by the developer 26 May 2026, 12:26 UTC.

0
playing (measured 14 Sept 2026, 09:20 UTC)
18,194
lifetime visits
75%
liked (18 👍 / 6 👎)
106
favourites (5.8 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 09:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
79 R$
Gravity Coil
19 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.