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Big Wide World [Alpha]

Big Wide World [Alpha]

A Roblox experience owned by Clank Game Studios.

HorrorENPeep IPSurvival HorrorObstacle Course

Description (written by the developer; not a statement by this register)

© WGBH Educational Foundation and © 9 Story Entertainment, 2026, All rights reserved. - - - - - - - - - - This game is extremely based off Pipe, being the oldest version of Pipe, and could be considered Pipe but old. - - - - - - - - - - Do you have what it takes to survive Peep and his big world? Perceive the conundrum conflict by completing chapters and dodging obstacles. - - - - - - - - - - Credits: nathanielD1000 - Most UIs from Pipe and helping with a lot of stuff, he's the main developer MentionedRiver3 - Revival of Peepy (Big Wide World), Main Developer Mr_Falasy - Peepy, Pipe, Almost everything and Main Developer mmfalde - Shop Inspiration - - - - - - - - - - Controls: Pick up items / Open Doors - Click [Computer], or Tap [Mobile] Crouch / Place trap - CTRL [Computer], or Tap [Mobile] - - - - - - - - - - Inspired by Pipe, Peepy and Piggy - - - - - - - - - - Tags: Big Wide World | Peep | Peep And The Big Wide World | Peepy

Last updated by the developer 12 Aug 2026, 03:31 UTC.

0
playing (measured 13 Aug 2026, 19:34 UTC)
1,936
lifetime visits
88%
liked (14 👍 / 2 👎)
46
favourites (23.8 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Visited! · welcome38 · 0.00% win
Chapter 1: Peep's Home · progression10 · 0.00% win
Become The Killer! · progression7 · 0.00% win
APRIL FOOLS! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.