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King Seas

King Seas

A Roblox experience owned by King Seas-Team.

AdventurePTnaval explorationboss battlescharacter progression

Description (written by the developer; not a statement by this register)

Prepare-se para explorar um mundo vasto e cheio de aventuras em King Seas! Navegue pelos mares, enfrente inimigos poderosos, evolua seu personagem e construa sua própria lenda. Descubra ilhas misteriosas, fique mais forte a cada batalha e prove que você tem o que é preciso para se tornar o verdadeiro rei dos mares. ⚔️ Recursos do jogo: Sistema de evolução e progressão Combates intensos contra inimigos e bosses Exploração de ilhas e oceanos Interface otimizada e melhorias constantes Experiência competitiva e divertida para todos os jogadores Entre agora, monte sua jornada e domine os mares em King Seas! Créditos: K0rtz GORTZ_BF LCW_Duck YukaFiveStudioOFC ArthurHD rip_Pedr0Do1daos

Last updated by the developer 16 Jul 2026, 21:35 UTC.

0
playing (measured 11 Aug 2026, 00:17 UTC)
1,282
lifetime visits
85%
liked (11 👍 / 2 👎)
111
favourites (86.6 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

True Triple Katana
459 R$
V.I.P
39 R$
2x Lucky
19 R$
2X Beli
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other269 · 0.00% win
The Honorable · progression7 · 0.00% win
Full of Bounty! · collection2 · 0.00% win
The Pirate King · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.