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UNDERWATER TOYSHOP OBBY!

UNDERWATER TOYSHOP OBBY!

A Roblox experience owned by Built to Ball.

ObbyENunderwaterhorrorsecurity guard

Description (written by the developer; not a statement by this register)

🌊 Welcome to Underwater Toyshop Obby! 🎠 It’s your first day working as a security guard at the mysterious Toyshop at the bottom of the ocean. Everything seems calm… until the lights flicker and something strange starts moving in the dark. 👀 💡 Your main job: keep the power OFF! Rumor says when the power turns on, the toys come to life. But if you accidentally flip that switch, you’ll have to escape fast! 🏃‍♂️ Race through 20 fun and scary underwater obstacles, avoid the haunted toys, and try not to get caught by the Toyshop Dummy lurking in the flooded halls. 💖 Thanks for playing! I hope you enjoy the game — please leave a LIKE 👍 and FAVORITE ⭐ to support future updates!

Last updated by the developer 3 Jan 2026, 02:19 UTC.

2
playing (measured 10 Aug 2026, 15:53 UTC)
474,056
lifetime visits
53%
liked (39 👍 / 34 👎)
138,074
favourites (291.3 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:534first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome452,917 · 100.0% win
Completed UNDERWATER TOYSHOP OBBY! · progression3,869 · 3.6% win
Toy Train Collector! · collection680 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535855.514 August 2026 — 56 % liked24 August 2026 — 57 % liked3 September 2026 — 58 % liked13 September 2026 — 58 % liked24 September 2026 — 56 % liked4 October 2026 — 57 % liked14 October 2026 — 56 % liked24 October 2026 — 53 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:1953-3
14 Oct 2026, 01:1956-1
4 Oct 2026, 01:1757+1
24 Sept 2026, 01:1656-2
13 Sept 2026, 23:4658no change
3 Sept 2026, 23:3458+1
24 Aug 2026, 21:4757+1
14 Aug 2026, 21:3756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.